Blob now uses his PS2 skin imported from X-Men Legends 1 Simply start a new game, and they will be accessible the moment the Danger Room becomes available. Blob, Emma Frost, and Mystique now appear as playables in the Danger Room, and have a few updated shared talents added to them.
It will be applied on mods of his characters (who use the talent) that are converted from the PC over to the Gamecube (if anyone or myself does any.)Ĭostumes from XML 1 that didn't make the cut are now included in the said character's costume list. It will serve as a nice in-game element for character mods that cannot be given custom voices, and having them assume as if they were a reflection.Ī shared talent made by Cohollow. It is an aesthetics feature and makes characters appear faded with blue aura lighting below the hero. Operates similar to MUA's by no longer consuming EP when attacked, and provides 100% damage blocked when activated.Ī shared talent made by me. All heroes now have this ability at Level 1 in their herostat to use for defensive purposes, and can applied to the talent list when in combat maps. Is now a hidden ability in the Shared Talents and the max Level has been decreased from Level 5 to Level 1. Heroes who couldn't grab in the original game's assets, can now grab like most of the bruisers do. Every hero now has this ability in their herostats. No longer will you have to beat the game to unlock him. All hero's movesets and powers are still kept in their vanilla state like in the original assets.Ī script was added in Act 4 where Deadpool will automatically join your team as you're about to enter Apocalypse's Tower on your first playthrough. (Does not include texture_icons1.igb on playable heroes.) They are now read through the Permanent.fb. Removed textures effects that were previously stored in a character's packaging file. spab files since they're not needed in the NA version of the game. Majority of playable heroes and enemy bosses now use higher quality skins which already existed in their packaging files. Character Files now have their KB size greatly reduced:
The only shared models that are included in there so far, are grenades, missiles, and additional entities that my Sentinel Mod couldn't hold in his. ONLY STORE ADDITIONAL MODELS IN THERE WHEN YOU REALLY NEED TO. The permanent.fb also has it's limits which can cause Menu textures not to load properly should the limit ever be met. It can also store additional models and have them become shared if your custom character can't hold too many in their packaging file. No longer will you have to include any texture_effect.igb in a character's packaging file since texture effects will now be read through the Permanent.fb. This file now holds all the texture effects for every hero and enemy in the game.
Permanent.fb: - Located in packages\generated\maps\package\ of the assetsfb.wad's structure.